Market Math
A game to teach primary school arithmetic in a medieval market setting. Immediate learning insights generated after each playing session.
Start gameEducational games teens actually play. Solo or with friends. Personalized feedback every session, for teens, parents and educators. 1,000+ students already played.
We want to make learning every teen's favorite hobby.
EdTech solutions are bought by parents and institutions. But most teens don't care about these solutions. Most EdTech solutions have a 2% retention after 30 days.
We collaborate with world-class game developers to deliver a learning experience teens genuinely enjoy. Our games all include multiplayer modes making learning a social activity.
EdTech is a $300B business globally, with a high annual growth rate. Parents spend up to $2,400 on supplemental education, but are often doubtful about the outcomes.
Chief Executive Officer
Former AFRY strategy consultant. BSc and MSc in Electrical Engineering from ETH Zürich, currently completing the Master in Management, Technology and Economics there. Taught at AOZ Future Kids and Abiturma, and still runs front-line 1:1 tutoring in Math, German and Electrical Engineering using Mano Games to continuously test and validate the product with real teens. Leads strategy, product and business development.
LinkedInHead of Pedagogy
An educator turning computer scientist. Certified Montessori teacher with years of classroom experience across age groups, currently teaching teens 12 to 14 in Zürich while completing a Computer Science degree on the side. Our bridge to schools, teachers, and most importantly, teens themselves.
LinkedInHead of Science
BSc and MSc in Electrical Engineering from ETH Zürich. PhD in Learning Technologies from EPFL and the University of Teacher Education Ticino, followed by a postdoc in Machine Learning for Education at EPFL. Author of research with 1,000+ citations and learning games played by 10,000+ students. Leads learning science at Mano Games.
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