MANO GAMES
ProductHow it worksOur missionNewsTeam

Turn any curriculum into games.

EdTech × Gaming

Educational games teens actually play. Solo or with friends. Personalized feedback every session, for teens, parents and educators. 1,000+ students already played.

Our partners
Product

Explore some of the games created with our engine. Opens in the browser, no installation needed.

Math

Market Math

A game to teach primary school arithmetic in a medieval market setting. Immediate learning insights generated after each playing session.

Start game
Job orientation

MINTful Future Day

Three games developed for the MINTful Future Day job fair, allowing teens to explore the jobs of sound engineers, computer scientists and chemistry lab technician.

Start game
Vocational education

A day as a Polymechanic

Learn and train the essential skills of a polymechanic and become the best apprentice this airline has ever seen.

Coming soon
Language learning

Language investigator

The police needs your help to solve mysterious crime cases. Ask the right questions to find the answers.

Coming soon
How it works

Five steps. Our engine handles the pedagogy and game mechanics. You adapt to your taste.

Scan or upload your content

PDFs, slides, textbook pages, your own notes. Any educational material goes in. The engine reads it.

The Mano Engine proposes games

Several game types, all didactically meaningful and adapted to your taste. Pick one or remix.

Play the game

Solo or multiplayer, in the browser, on a phone. No download. No friction.

P1P2

Get instant learning insights

After each session, a clear breakdown of what stuck, what didn't, and where to go next.

Share, revise and progress

Add the game to your library, share with others, revise the journey from the dashboard.

Our mission

We want to make learning every teen's favorite hobby.

Problem

EdTech solutions are bought by parents and institutions. But most teens don't care about these solutions. Most EdTech solutions have a 2% retention after 30 days.

Our Solution

We collaborate with world-class game developers to deliver a learning experience teens genuinely enjoy. Our games all include multiplayer modes making learning a social activity.

Market

EdTech is a $300B business globally, with a high annual growth rate. Parents spend up to $2,400 on supplemental education, but are often doubtful about the outcomes.

News

Mano Games wins Red Bull Basement Switzerland 2026

Mano Games won the Swiss national final of Red Bull Basement 2026 in Lucerne. CEO Max Giang delivered the two-minute pitch that convinced the jury at the Moderne Bar, with Mano Games prevailing over more than 1,000 Swiss applications. Next stop: San Francisco. On June 3, Mano Games will represent Switzerland at the world final against 44 teams from around the globe, competing for the grand prize of $100,000 in equity-free funding. Red Bull Basement is run in partnership with Microsoft, AMD and Red Bull Ventures.

May 6, 2026Switzerland

Joining Supercell's AI Innovation Lab in Helsinki

We've been selected for the newest edition of Supercell's AI Innovation Lab in Helsinki. For the next nine weeks, we're building alongside teams from San Francisco, Helsinki and Tokyo at the frontier of AI and gaming. Supercell, the studio that reshaped mobile gaming with global hits like Clash of Clans and Brawl Stars, is our home for the program, and we're learning from the team at the source.

March 2, 2026Finland

First ManOlympics at Schule Stettbach in Zürich

We ran the first ManOlympics at Schule Stettbach in Zürich, a learning-olympics where teens 12 to 14 competed across disciplines from robotics to math to cooking, racking up points for their teams. For the math leg, we introduced our coordinate-system multiplayer game. A clear validation of our multiplayer-first bet: we've never seen teens this fired up about coordinate systems.

January 25, 2026Switzerland

First ManoJam in Maceió: a hackathon for educational games

We hosted the first ManoJam in Maceió, Brazil: a one-day hackathon dedicated to building educational games. Twenty-two carefully selected developers came together to ship across four verticals: Math, Language, Environment and Meta Learning, competing for R$ 2,500 in total prize money. The energy was electrifying, the bar high, and the day closed as a clear success.

January 10, 2026Brazil

Joining the UPortunity accelerator at ETH × UBS

We've been selected for the UPortunity accelerator program, run by ETH Zürich and UBS. Over the next three months, we'll receive funding and world-class mentoring from Switzerland's leading entrepreneurial network, including some of the country's most successful founders, as we build and validate Mano Games. As proud ETH Zürich alumni, it's especially meaningful for our founders to come back through this door.

September 26, 2025Switzerland
Team

Every team member is an educator and engineer. We have accumulated 15+ years of teaching experience at Montessori schools, AOZ Future Kids, Abiturma, and Universities of Teacher Education. Our founders are entertainment veterans, having delivered services to Netflix, Warner Bros. and the UFC.

Max

Chief Executive Officer

Max

Chief Executive Officer

Former AFRY strategy consultant. BSc and MSc in Electrical Engineering from ETH Zürich, currently completing the Master in Management, Technology and Economics there. Taught at AOZ Future Kids and Abiturma, and still runs front-line 1:1 tutoring in Math, German and Electrical Engineering using Mano Games to continuously test and validate the product with real teens. Leads strategy, product and business development.

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Monica

Head of Pedagogy

Monica

Head of Pedagogy

An educator turning computer scientist. Certified Montessori teacher with years of classroom experience across age groups, currently teaching teens 12 to 14 in Zürich while completing a Computer Science degree on the side. Our bridge to schools, teachers, and most importantly, teens themselves.

LinkedIn

Chris

Head of Science

Chris

Head of Science

BSc and MSc in Electrical Engineering from ETH Zürich. PhD in Learning Technologies from EPFL and the University of Teacher Education Ticino, followed by a postdoc in Machine Learning for Education at EPFL. Author of research with 1,000+ citations and learning games played by 10,000+ students. Leads learning science at Mano Games.

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